4.0-4488 10anosatrás Removed the DSP LLE on separate thread option. (PR #1437 de skidau)
4.0-4484 10anosatrás TLB cache fixes (PR #1654 de skidau)
4.0-4480 10anosatrás Moved projection epsilon back to g_fProjectionMatrix[15] (PR #1656 de kayru)
4.0-4478 10anosatrás DiscIO: Remove some explicit deletes (PR #1652 de lioncash)
4.0-4476 10anosatrás FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. (PR #1651 de Armada651)
4.0-4474 10anosatrás VideoCommon: fix include order
4.0-4473 10anosatrás Fix building with PCH disabled. (PR #1649 de rohit-n)
4.0-4471 10anosatrás Common: Add a built-in profiler (PR #1574 de degasus)
4.0-4469 10anosatrás FrameTools: Fix dimming of controller settings menu item (PR #1637 de lioncash)
4.0-4467 10anosatrás TLB: fix backwards exception check (PR #1644 de FioraAeterna)
4.0-4465 10anosatrás Vertex loader: optimize texmtx_write_float4 (PR #1622 de FioraAeterna)
4.0-4463 10anosatrás Fix building with PCH disabled. (PR #1648 de rohit-n)
4.0-4461 10anosatrás Aarch64 improvements (PR #1639 de Sonicadvance1)
4.0-4453 10anosatrás Jit: Remove unnecessary include (PR #1646 de lioncash)
4.0-4451 10anosatrás Added projection matrix epsilon that fixes depth clipping issues in some games (PR #1366 de kayru)
4.0-4448 10anosatrás JIT: remove unused flag. (PR #1645 de magumagu)
4.0-4446 10anosatrás D3D: Replaced shader-based depth range remap with viewport (PR #1392 de kayru)
4.0-4441 10anosatrás Fix Wii disc partitions (PR #1618 de JosJuice)
4.0-4436 10anosatrás Works around broken Intel Windows video drivers. (PR #1642 de Sonicadvance1)
4.0-4434 10anosatrás OGL: Don't use texture arrays for MSAA. (PR #1620 de Armada651)