3.5-1680 8anos, 4mesesatrás [Android] Some minor cleanup.
3.5-1679 8anos, 4mesesatrás Changing the Nunchuk stick axis from center to center + 1
3.5-1678 8anos, 4mesesatrás Adding Nunchuk stick calibration
3.5-1677 8anos, 4mesesatrás [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 8anos, 4mesesatrás [Android] Another check for OpenGL ES 3.
3.5-1675 8anos, 4mesesatrás Good Job Windows. Fixes compiling...
3.5-1674 8anos, 4mesesatrás Didn't mean to disable hacked buffer.
3.5-1673 8anos, 4mesesatrás Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 8anos, 4mesesatrás Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 8anos, 4mesesatrás Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 8anos, 4mesesatrás Fix Android Build.
3.5-1669 8anos, 4mesesatrás Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 8anos, 4mesesatrás Clear patches on shutdown.
3.5-1667 8anos, 4mesesatrás Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 8anos, 4mesesatrás [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...
3.5-1665 8anos, 4mesesatrás Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
3.5-1664 8anos, 4mesesatrás Fix Mali-T604 shader compilation
3.5-1663 8anos, 4mesesatrás Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
3.5-1662 8anos, 4mesesatrás Merge branch 'multi-tas-input'
3.5-1658 8anos, 4mesesatrás Forgot this from the last commit.