3.5-1501 7anos, 1mêsatrás [Android] Add an about screen that shows build revision.
3.5-1500 7anos, 1mêsatrás Merge branch 'audio_misc'
3.5-1496 7anos, 1mêsatrás forgot to add free() to the previous malloc change
3.5-1495 7anos, 1mêsatrás replace alloca with malloc to fix windows builds
3.5-1494 7anos, 1mêsatrás fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 7anos, 1mêsatrás update soundtouch to svn revision 173
3.5-1492 7anos, 1mêsatrás update zlib to v1.2.8
3.5-1491 7anos, 1mêsatrás [Android] Fix ant build?
3.5-1490 7anos, 1mêsatrás [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 7anos, 1mêsatrás Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 7anos, 1mêsatrás When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 7anos, 1mêsatrás Save sync gpu setting to dtm header.
3.5-1486 7anos, 1mêsatrás fix gcc warning, probably also the logic
3.5-1485 7anos, 1mêsatrás Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 7anos, 1mêsatrás [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 7anos, 1mêsatrás Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 7anos, 1mêsatrás BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 7anos, 1mêsatrás [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 7anos, 1mêsatrás Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 7anos, 1mêsatrás Fix a char buffer destination size in Render.cpp for VideoDX11.