4.0-500 |
10anos, 11mesesatrás |
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-499 |
10anos, 11mesesatrás |
PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-498 |
10anos, 11mesesatrás |
PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again! |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-497 |
10anos, 11mesesatrás |
PixelShaderGen: Use integer math for TEV combiners. Things are still broken. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-496 |
10anos, 11mesesatrás |
PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-495 |
10anos, 11mesesatrás |
PixelShaderGen: Use integer math for tev konst value. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-494 |
10anos, 11mesesatrás |
PixelShaderGen: Remove remaining floating point bits for texture color. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-493 |
10anos, 11mesesatrás |
PixelShaderGen: Use integer math for rasterizer color. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-492 |
10anos, 11mesesatrás |
PixelShaderGen: Use integer math for indirect texture coords. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-491 |
10anos, 11mesesatrás |
PixelShaderGen: Use integer math for sampling textures. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-490 |
10anos, 11mesesatrás |
PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-489 |
10anos, 11mesesatrás |
PixelShaderGen: Use integer math for alpha testing. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-488 |
10anos, 11mesesatrás |
PixelShaderGen: Make SampleTexture static inline. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-487 |
10anos, 11mesesatrás |
OGL: Force highp for integers. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-466 |
10anos, 11mesesatrás |
Fix a regression from revision 7787f5139c1b. |
|
Windows x64
Windows x86
Android
|
4.0-465 |
10anos, 11mesesatrás |
VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-464 |
10anos, 11mesesatrás |
PixelShaderGen: Use integer math for z textures. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-463 |
10anos, 11mesesatrás |
PixelShaderGen: Define idot for int4 vectors, too. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-462 |
10anos, 11mesesatrás |
PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-461 |
10anos, 11mesesatrás |
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
|
Windows x64
Windows x86
Mac OS X
Android
|