4.0-604 10anos, 3mesesatrás PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-603 10anos, 3mesesatrás PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-602 10anos, 3mesesatrás PixelShaderGen: Use integer math for tev konst value.
4.0-601 10anos, 3mesesatrás PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-600 10anos, 3mesesatrás PixelShaderGen: Use integer math for rasterizer color.
4.0-599 10anos, 3mesesatrás PixelShaderGen: Use integer math for indirect texture coords.
4.0-598 10anos, 3mesesatrás PixelShaderGen: Use integer math for sampling textures.
4.0-597 10anos, 3mesesatrás PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-596 10anos, 3mesesatrás PixelShaderGen: Use integer math for alpha testing.
4.0-595 10anos, 3mesesatrás PixelShaderGen: Make SampleTexture static inline.
4.0-594 10anos, 3mesesatrás OGL: Force highp for integers.
4.0-551 10anos, 4mesesatrás PixelShaderGen: Perform some of the fog calculations with integers.
4.0-550 10anos, 4mesesatrás fixup! 883152efcb89
4.0-550 10anos, 4mesesatrás fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9
4.0-549 10anos, 4mesesatrás VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-548 10anos, 4mesesatrás PixelShaderGen: Use integer math for z textures.
4.0-547 10anos, 4mesesatrás PixelShaderGen: Define idot for int4 vectors, too.
4.0-546 10anos, 4mesesatrás PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-545 10anos, 4mesesatrás Fix LightingShaderGen multiplying by wrong types.
4.0-544 10anos, 4mesesatrás LightingShaderGen: Perform more lighting calculations with integers.