4.0-523 10anos, 4mesesatrás PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-522 10anos, 4mesesatrás PixelShaderGen: Use integer math for alpha testing.
4.0-521 10anos, 4mesesatrás PixelShaderGen: Make SampleTexture static inline.
4.0-520 10anos, 4mesesatrás OGL: Force highp for integers.
4.0-516 10anos, 4mesesatrás VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-515 10anos, 4mesesatrás PixelShaderGen: Use integer math for z textures.
4.0-514 10anos, 4mesesatrás PixelShaderGen: Define idot for int4 vectors, too.
4.0-513 10anos, 4mesesatrás PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-512 10anos, 4mesesatrás Fix LightingShaderGen multiplying by wrong types.
4.0-511 10anos, 4mesesatrás LightingShaderGen: Perform more lighting calculations with integers.
4.0-510 10anos, 4mesesatrás LightingShaderGen: Perform some lighting calculations with integers.
4.0-509 10anos, 4mesesatrás ShaderGen: Store material uniforms as integers.
4.0-508 10anos, 4mesesatrás ShaderGen: Store light color uniforms as integers.
4.0-507 10anos, 4mesesatrás PixelShader: Store fog color as an integer.
4.0-506 10anos, 4mesesatrás PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-505 10anos, 4mesesatrás PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-504 10anos, 4mesesatrás PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-503 10anos, 4mesesatrás PixelShaderGen: Process fog calculations with integer math.
4.0-502 10anos, 4mesesatrás Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-501 10anos, 4mesesatrás PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...