4.0-173 10anos, 5mesesatrás PixelShaderGen: Use integer math for tev outputs.
4.0-172 10anos, 5mesesatrás PixelShaderGen: Use integer math for tev konst value.
4.0-171 10anos, 5mesesatrás PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-170 10anos, 5mesesatrás PixelShaderGen: Use integer math for rasterizer color.
4.0-169 10anos, 5mesesatrás PixelShaderGen: Use integer math for indirect texture coords.
4.0-168 10anos, 5mesesatrás PixelShaderGen: Use integer math for sampling textures.
4.0-167 10anos, 5mesesatrás PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-166 10anos, 5mesesatrás PixelShaderGen: Make SampleTexture static inline.
4.0-165 10anos, 5mesesatrás OGL: Force highp for integers.
4.0-170 10anos, 5mesesatrás PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-167 10anos, 5mesesatrás PixelShaderGen: Use integer math for TEV combiners.
4.0-166 10anos, 5mesesatrás PixelShaderGen: Use integer math for tev outputs.
4.0-165 10anos, 5mesesatrás PixelShaderGen: Use integer math for tev konst value.
4.0-164 10anos, 5mesesatrás PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-163 10anos, 5mesesatrás PixelShaderGen: Use integer math for rasterizer color.
4.0-162 10anos, 5mesesatrás PixelShaderGen: Use integer math for indirect texture coords.
4.0-161 10anos, 5mesesatrás PixelShaderGen: Use integer math for sampling textures.
4.0-160 10anos, 5mesesatrás PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-159 10anos, 5mesesatrás PixelShaderGen: Make SampleTexture static inline.
4.0-158 10anos, 5mesesatrás OGL: Force highp for integers.