3.5-1030 11anos, 8mesesatrás GLSL: explicitly check for gl errors for pinned memory
3.5-1029 11anos, 8mesesatrás Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 11anos, 8mesesatrás GLSL: fix nfs-hp2
3.5-1025 11anos, 8mesesatrás Merge branch 'GLSL-master'
3.5-663 11anos, 8mesesatrás My OCD will not stand for this.
3.5-662 11anos, 8mesesatrás So much more readable now!
3.5-661 11anos, 8mesesatrás PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 11anos, 8mesesatrás Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 11anos, 8mesesatrás Corrected a typo.
3.5-658 11anos, 8mesesatrás PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 11anos, 8mesesatrás VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 11anos, 8mesesatrás Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 11anos, 8mesesatrás Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 11anos, 8mesesatrás Fixed the Windows 32bit debug build.
3.5-653 11anos, 8mesesatrás Prevent the render window from spawning off screen.
3.5-652 11anos, 8mesesatrás Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 11anos, 8mesesatrás Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
3.5-650 11anos, 8mesesatrás Fix dup Option and move one to the top where it belongs in the CMake file.
3.5-649 11anos, 8mesesatrás Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.
3.5-648 11anos, 8mesesatrás All the cool kids hard code string lengths.