3.5-1103 11anos, 9mesesatrás Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 11anos, 9mesesatrás only apply vsync on changes
3.5-1101 11anos, 9mesesatrás Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 11anos, 9mesesatrás fixes for my last commit
3.5-1099 11anos, 9mesesatrás Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 11anos, 9mesesatrás VideoSoftware: Fail less at clamping.
3.5-1097 11anos, 9mesesatrás Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 11anos, 9mesesatrás Clean up blending code a bit.
3.5-1095 11anos, 9mesesatrás buildfix for my last commit on Mac OSX
3.5-1094 11anos, 9mesesatrás Small Blending logic fix for opengl backend
3.5-1093 11anos, 9mesesatrás Removed some redundant code introduced in the last commit.
3.5-1092 11anos, 9mesesatrás Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 11anos, 10mesesatrás OGL: enable buffersubdata in detection
3.5-1090 11anos, 10mesesatrás Readded the tracking of the FIFO Writes.
3.5-1089 11anos, 10mesesatrás Fix a slight leak in LogManager.
3.5-1088 11anos, 10mesesatrás Fixed issue 6119.
3.5-1087 11anos, 10mesesatrás [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 11anos, 10mesesatrás Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 11anos, 10mesesatrás Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 11anos, 10mesesatrás Fixed DSPTool build.