3.5-1563 11anos, 6mesesatrás Fix vendor retrieval for Tegra in VideoOGL.
3.5-1562 11anos, 6mesesatrás Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp.
3.5-1561 11anos, 6mesesatrás ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106eed0 that caused some lighting issues.
3.5-1560 11anos, 6mesesatrás Misc cleanup and fixes for some of the bad code i've written.
3.5-1559 11anos, 6mesesatrás Add hotkeys for save/load state to/from file.
3.5-1558 11anos, 6mesesatrás VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
3.5-1557 11anos, 6mesesatrás VertexShaderGen: Fix a dumb regression from revision f524312fd17e.
3.5-1552 11anos, 6mesesatrás InputConfigDiag: Put the colon after the device name
3.5-1551 11anos, 6mesesatrás Merge branch 'shader-uids-awesome-after-hours'.
3.5-1545 11anos, 6mesesatrás ExpressionParser: Search for control names first
3.5-1544 11anos, 6mesesatrás [Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
3.5-1543 11anos, 6mesesatrás fix opengl debug build on win32
3.5-1542 11anos, 6mesesatrás DInputJoystick: Fix compile
3.5-1541 11anos, 6mesesatrás DInputJoystick: Always exclude XInput
3.5-1540 11anos, 6mesesatrás Merge branch 'expression-parser-barewords'
3.5-1536 11anos, 7mesesatrás [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel d...
3.5-1535 11anos, 7mesesatrás only provide ES2_compatibility workaround for non gles devices
3.5-1534 11anos, 7mesesatrás [Android] Actually copy Dolphin.ini correctly...
3.5-1533 11anos, 7mesesatrás Add shortcut to (dis)connect the balance board.
3.5-1532 11anos, 7mesesatrás [Android] Make the navigation drawer not so blindingly dark.