3.5-1181 8anosatrás Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 8anosatrás Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 8anosatrás Use an enum for efb scale values.
3.5-1178 8anosatrás Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 8anosatrás Someone take my commit rights away.
3.5-1176 8anosatrás Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 8anosatrás Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 8anosatrás fix msaa detection
3.5-1173 8anosatrás ogl: remove "Missing Extension" from osd
3.5-1172 8anosatrás Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 8anosatrás OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 8anosatrás Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
3.5-1169 8anosatrás Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.
3.5-1168 8anosatrás Add native fullscreen support for OS X.
3.5-1167 8anosatrás Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
3.5-1166 8anosatrás ups missing file for my last commit sorry
3.5-1165 8anosatrás Adds support for PE performance metrics in the D3D9 backend
3.5-1164 8anosatrás Fix 32bit Linux. GCC's lrotl/lrotr instrinsic functions are 32bit when building for 32bit, we require 64bit at all times, so keep using our own instead.
3.5-1163 8anosatrás D3D11: Fix glitched polygon edges when MSAA is enabled.
3.5-1161 8anosatrás Fix GCC 4.8 compiling. GCC 4.8 now defines _rotl/_rotr/_lrotl/_lrotr.