3.5-1190 8anos, 1mêsatrás Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 8anos, 1mêsatrás Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 8anos, 1mêsatrás Merge branch 'real-wiimote-minor-fixes'
3.5-1181 8anos, 1mêsatrás Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 8anos, 1mêsatrás Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 8anos, 1mêsatrás Use an enum for efb scale values.
3.5-1178 8anos, 1mêsatrás Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 8anos, 1mêsatrás Someone take my commit rights away.
3.5-1176 8anos, 1mêsatrás Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 8anos, 1mêsatrás Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 8anos, 1mêsatrás fix msaa detection
3.5-1173 8anos, 1mêsatrás ogl: remove "Missing Extension" from osd
3.5-1172 8anos, 1mêsatrás Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 8anos, 1mêsatrás OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 8anos, 1mêsatrás Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
3.5-1169 8anos, 1mêsatrás Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.
3.5-1168 8anos, 1mêsatrás Add native fullscreen support for OS X.
3.5-1167 8anos, 1mêsatrás Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
3.5-1166 8anos, 1mêsatrás ups missing file for my last commit sorry
3.5-1165 8anos, 1mêsatrás Adds support for PE performance metrics in the D3D9 backend