3.5-1658 6anos, 10mesesatrás Forgot this from the last commit.
3.5-1656 6anos, 10mesesatrás FrameTools: Use the correct window handle for resizing the window
3.5-1655 6anos, 10mesesatrás fix a small uid awsome bug
3.5-1654 6anos, 10mesesatrás OGL/SamplerCache: Treat lod_bias as a signed integer.
3.5-1653 6anos, 10mesesatrás implement emulate efb format changes on ogl backend
3.5-1652 6anos, 10mesesatrás NetPlay: Sync across whether to save memcards or not
3.5-1651 6anos, 10mesesatrás NetPlay: Allow building a server without a game
3.5-1650 6anos, 10mesesatrás Core: Remove an unused var
3.5-1649 6anos, 10mesesatrás Implement zcomploc on OpenGL4.2+
3.5-1648 6anos, 10mesesatrás InputConfigDiag: Save the configuration when pressing "OK"
3.5-1647 6anos, 10mesesatrás InputConfigDiag: Add a simple error status label
3.5-1646 6anos, 10mesesatrás Add "Q" / "E" as freelook keybindings
3.5-1644 6anos, 10mesesatrás Drag and drop.
3.5-1643 6anos, 10mesesatrás VertexShaderManager: Make ProjectionHack private
3.5-1642 6anos, 10mesesatrás wx: Prevent warnings when compiling with recent versions of g++
3.5-1641 6anos, 10mesesatrás Merge branch 'possibly-useful-netplay-changes'
3.5-1635 6anos, 10mesesatrás There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.
3.5-1634 6anos, 10mesesatrás Continuation of the previous commit. I missed a integer.
3.5-1633 6anos, 10mesesatrás Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
3.5-1632 6anos, 10mesesatrás X11: Don't do a round-trip to the server to figure out our size on configure