4.0-523 11anos, 1mêsatrás PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-522 11anos, 1mêsatrás PixelShaderGen: Use integer math for alpha testing.
4.0-521 11anos, 1mêsatrás PixelShaderGen: Make SampleTexture static inline.
4.0-520 11anos, 1mêsatrás OGL: Force highp for integers.
4.0-516 11anos, 1mêsatrás VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-515 11anos, 1mêsatrás PixelShaderGen: Use integer math for z textures.
4.0-514 11anos, 1mêsatrás PixelShaderGen: Define idot for int4 vectors, too.
4.0-513 11anos, 1mêsatrás PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-512 11anos, 1mêsatrás Fix LightingShaderGen multiplying by wrong types.
4.0-511 11anos, 1mêsatrás LightingShaderGen: Perform more lighting calculations with integers.
4.0-510 11anos, 1mêsatrás LightingShaderGen: Perform some lighting calculations with integers.
4.0-509 11anos, 1mêsatrás ShaderGen: Store material uniforms as integers.
4.0-508 11anos, 1mêsatrás ShaderGen: Store light color uniforms as integers.
4.0-507 11anos, 1mêsatrás PixelShader: Store fog color as an integer.
4.0-506 11anos, 1mêsatrás PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-505 11anos, 1mêsatrás PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-504 11anos, 1mêsatrás PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-503 11anos, 1mêsatrás PixelShaderGen: Process fog calculations with integer math.
4.0-502 11anos, 1mêsatrás Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-501 11anos, 1mêsatrás PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...