4.0-173 6anos, 11mesesatrás PixelShaderGen: Use integer math for tev outputs.
4.0-172 6anos, 11mesesatrás PixelShaderGen: Use integer math for tev konst value.
4.0-171 6anos, 11mesesatrás PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-170 6anos, 11mesesatrás PixelShaderGen: Use integer math for rasterizer color.
4.0-169 6anos, 11mesesatrás PixelShaderGen: Use integer math for indirect texture coords.
4.0-168 6anos, 11mesesatrás PixelShaderGen: Use integer math for sampling textures.
4.0-167 6anos, 11mesesatrás PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-166 6anos, 11mesesatrás PixelShaderGen: Make SampleTexture static inline.
4.0-165 6anos, 11mesesatrás OGL: Force highp for integers.
4.0-170 6anos, 11mesesatrás PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-167 6anos, 11mesesatrás PixelShaderGen: Use integer math for TEV combiners.
4.0-166 6anos, 11mesesatrás PixelShaderGen: Use integer math for tev outputs.
4.0-165 6anos, 11mesesatrás PixelShaderGen: Use integer math for tev konst value.
4.0-164 6anos, 11mesesatrás PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-163 6anos, 11mesesatrás PixelShaderGen: Use integer math for rasterizer color.
4.0-162 6anos, 11mesesatrás PixelShaderGen: Use integer math for indirect texture coords.
4.0-161 6anos, 11mesesatrás PixelShaderGen: Use integer math for sampling textures.
4.0-160 6anos, 11mesesatrás PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-159 6anos, 11mesesatrás PixelShaderGen: Make SampleTexture static inline.
4.0-158 6anos, 11mesesatrás OGL: Force highp for integers.