4.0-173 8anos, 3mesesatrás PixelShaderGen: Use integer math for tev outputs.
4.0-172 8anos, 3mesesatrás PixelShaderGen: Use integer math for tev konst value.
4.0-171 8anos, 3mesesatrás PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-170 8anos, 3mesesatrás PixelShaderGen: Use integer math for rasterizer color.
4.0-169 8anos, 3mesesatrás PixelShaderGen: Use integer math for indirect texture coords.
4.0-168 8anos, 3mesesatrás PixelShaderGen: Use integer math for sampling textures.
4.0-167 8anos, 3mesesatrás PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-166 8anos, 3mesesatrás PixelShaderGen: Make SampleTexture static inline.
4.0-165 8anos, 3mesesatrás OGL: Force highp for integers.
4.0-170 8anos, 3mesesatrás PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-167 8anos, 3mesesatrás PixelShaderGen: Use integer math for TEV combiners.
4.0-166 8anos, 3mesesatrás PixelShaderGen: Use integer math for tev outputs.
4.0-165 8anos, 3mesesatrás PixelShaderGen: Use integer math for tev konst value.
4.0-164 8anos, 3mesesatrás PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-163 8anos, 3mesesatrás PixelShaderGen: Use integer math for rasterizer color.
4.0-162 8anos, 3mesesatrás PixelShaderGen: Use integer math for indirect texture coords.
4.0-161 8anos, 3mesesatrás PixelShaderGen: Use integer math for sampling textures.
4.0-160 8anos, 3mesesatrás PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-159 8anos, 3mesesatrás PixelShaderGen: Make SampleTexture static inline.
4.0-158 8anos, 3mesesatrás OGL: Force highp for integers.