4.0-173 11anosatrás PixelShaderGen: Use integer math for tev outputs.
4.0-172 11anosatrás PixelShaderGen: Use integer math for tev konst value.
4.0-171 11anosatrás PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-170 11anosatrás PixelShaderGen: Use integer math for rasterizer color.
4.0-169 11anosatrás PixelShaderGen: Use integer math for indirect texture coords.
4.0-168 11anosatrás PixelShaderGen: Use integer math for sampling textures.
4.0-167 11anosatrás PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-166 11anosatrás PixelShaderGen: Make SampleTexture static inline.
4.0-165 11anosatrás OGL: Force highp for integers.
4.0-170 11anosatrás PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-167 11anosatrás PixelShaderGen: Use integer math for TEV combiners.
4.0-166 11anosatrás PixelShaderGen: Use integer math for tev outputs.
4.0-165 11anosatrás PixelShaderGen: Use integer math for tev konst value.
4.0-164 11anosatrás PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-163 11anosatrás PixelShaderGen: Use integer math for rasterizer color.
4.0-162 11anosatrás PixelShaderGen: Use integer math for indirect texture coords.
4.0-161 11anosatrás PixelShaderGen: Use integer math for sampling textures.
4.0-160 11anosatrás PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-159 11anosatrás PixelShaderGen: Make SampleTexture static inline.
4.0-158 11anosatrás OGL: Force highp for integers.