5.0-16895 2anos, 4mesesatrás DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 de AdmiralCurtiss)
5.0-16893 2anos, 4mesesatrás VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 de tellowkrinkle)
5.0-16891 2anos, 4mesesatrás Wii SD Card Folder Syncing (PR #10590 de AdmiralCurtiss)
5.0-16875 2anos, 4mesesatrás Add Bloom Definitions for Sin and Punishment 2 (PR #10822 de SilentHeII)
5.0-16873 2anos, 4mesesatrás MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 de Rudolchr)
5.0-16871 2anos, 4mesesatrás Common/Network+BBA/Builtin: Cleanup (PR #10831 de sepalani)
5.0-16861 2anos, 4mesesatrás ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 de shuffle2)
5.0-16853 2anos, 4mesesatrás Common: Fix CountTrailingZeros for weird compilers (PR #10832 de tellowkrinkle)
5.0-16851 2anos, 4mesesatrás VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 de tellowkrinkle)
5.0-16848 2anos, 4mesesatrás Arm64Emitter: Simplify LogicalImm logic (PR #10807 de merryhime)
5.0-16843 2anos, 4mesesatrás Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 de AdmiralCurtiss)
5.0-16840 2anos, 4mesesatrás ShaderCompiler: Use compute shader header in compute shaders (PR #10830 de OatmealDome)
5.0-16838 2anos, 4mesesatrás BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 de schthack)
5.0-16835 2anos, 4mesesatrás JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 de JosJuice)
5.0-16833 2anos, 4mesesatrás ShaderCache: Fix inverted usage of palette_format. (PR #10824 de AdmiralCurtiss)
5.0-16831 2anos, 4mesesatrás VideoCommon: Fix D3D shader compilation warnings (PR #10819 de Dentomologist)
5.0-16827 2anos, 4mesesatrás GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 de OatmealDome)
5.0-16825 2anos, 4mesesatrás UICommon: Add support for portable.txt on macOS (PR #10430 de OatmealDome)
5.0-16823 2anos, 4mesesatrás JitArm64: Implement "soft MMU" (PR #10745 de JosJuice)
5.0-16815 2anos, 4mesesatrás D3D: Generate HLSL from SPIRV* (PR #10673 de iwubcode)