5.0-17828 2anos, 2mesesatrás VideoCommon: Add option to disable mipmaps (PR #11263 de tellowkrinkle)
5.0-17826 2anos, 2mesesatrás Android: Change system update dialog title/message when cancelling (PR #11266 de t895)
5.0-17824 2anos, 2mesesatrás Android: Fix list_item_cheat text (PR #11260 de t895)
5.0-17822 2anos, 2mesesatrás ImGui render context race condition fix: Lock context during Init/Shutdown. (PR #11258 de AdmiralCurtiss)
5.0-17819 2anos, 2mesesatrás VideoCommon: call texture load graphics mod hook when textures are loaded (PR #11225 de iwubcode)
5.0-17817 2anos, 2mesesatrás VideoCommon: Zero PortableVertexDeclarations on initialization (PR #11246 de tellowkrinkle)
5.0-17815 2anos, 2mesesatrás MemoryWidget: Split Actions into Import and Export. (PR #11250 de AdmiralCurtiss)
5.0-17813 2anos, 2mesesatrás Android: Use FrameLayout as root for notouch emulation layout (PR #11251 de t895)
5.0-17811 2anos, 2mesesatrás Boot: Load DOL/ELF after memory setup (PR #11249 de JosJuice)
5.0-17809 2anos, 2mesesatrás NetPlay: Split SyncSaveData() into two parts. (PR #11233 de AdmiralCurtiss)
5.0-17807 2anos, 2mesesatrás MemoryViewWidget refactor memory table (PR #11111 de TryTwo)
5.0-17805 2anos, 2mesesatrás Debugger: Implement base code tracing logic. and feature to auto-step through code. (PR #10771 de TryTwo)
5.0-17803 2anos, 2mesesatrás VideoCommon/Statistics: Require semicolons after statistics macros (PR #11228 de Pokechu22)
5.0-17801 2anos, 2mesesatrás JitArm64: Optimize cmp (PR #11242 de Sintendo)
5.0-17794 2anos, 2mesesatrás VideoBackends:Metal: Headless render support (PR #11247 de tellowkrinkle)
5.0-17792 2anos, 2mesesatrás Add Force Progressive Patch for Egg Mania (PR #11222 de JMC47)
5.0-17790 2anos, 2mesesatrás ControllerInterface: Add InputBackend interface. (PR #11193 de jordan-woyak)
5.0-17786 2anos, 2mesesatrás JitArm64: Move MMIO handler result before popping stack (PR #11227 de JosJuice)
5.0-17783 2anos, 2mesesatrás Android: Add more game grid sizes for long displays (PR #11237 de t895)
5.0-17781 2anos, 2mesesatrás OGL: fix compute shader labels (PR #11239 de Tilka)