5.0-18463 |
1ano, 7mesesatrás |
AndroidCommon: Make use of std::string_view where applicable (PR #11519 de lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18461 |
1ano, 7mesesatrás |
Android: Remove unused force filtering setting (PR #11518 de t895) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18459 |
1ano, 7mesesatrás |
Android: Set each slider step size manually (PR #11517 de t895) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18457 |
1ano, 7mesesatrás |
ActionReplay/GeckoCode: Make use of std::span where applicable (PR #11516 de lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18454 |
1ano, 7mesesatrás |
GameINI: Force safe texture cache on Marvel Super Hero Squad (PR #11323 de iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18452 |
1ano, 7mesesatrás |
Ignore nullability-completeness warnings in VMA (PR #11507 de phire) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18450 |
1ano, 7mesesatrás |
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer (PR #11500 de iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18448 |
1ano, 7mesesatrás |
Fix SYSCONF movie settings (PR #10839 de CasualPokePlayer) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18446 |
1ano, 7mesesatrás |
CMake: Actually use the include directories specified by dependencies (PR #10936 de TellowKrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18443 |
1ano, 7mesesatrás |
CMake: Use imported target for fmt in tests (PR #11510 de TellowKrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18441 |
1ano, 7mesesatrás |
Android: Fix crash when attempting to change MEM2 size (PR #11512 de JosJuice) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18439 |
1ano, 7mesesatrás |
Restrict OpenSLES to Android via CMake (PR #10947 de Zopolis4) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18437 |
1ano, 7mesesatrás |
VideoBackends:Metal: Default to presentDrawable when vsync is on (PR #11205 de TellowKrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18435 |
1ano, 7mesesatrás |
Add bloom definitions for Metroid Prime 3 (PR #11033 de autofire372) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18433 |
1ano, 7mesesatrás |
Tie Speed to CPU Speed and not VPS (PR #11509 de Sam-Belliveau) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18431 |
1ano, 7mesesatrás |
VideoCommon: Avoid creating pipelines with no render targets (PR #11511 de TellowKrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18428 |
1ano, 7mesesatrás |
Add CPU Cull to Twilight Princess and Metroid Prime Series (PR #11514 de JMC47) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18426 |
1ano, 7mesesatrás |
GameSettings: Replace ForceFiltering with ForceTextureFiltering (PR #11508 de JosJuice) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18424 |
1ano, 7mesesatrás |
Cleanup: Remove CDUtils (PR #11474 de MayImilae) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-18422 |
1ano, 7mesesatrás |
Android: Reveal several hidden settings (PR #11460 de t895) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|