3.5-1685 11anos, 3mesesatrás Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.
3.5-1684 11anos, 3mesesatrás simplify my last commit
3.5-1683 11anos, 3mesesatrás remove printf in shader uid generation
3.5-1682 11anos, 3mesesatrás Removing the 'Clearing code cache' OSD message in Release builds
3.5-1681 11anos, 3mesesatrás fix movie player on linux
3.5-1680 11anos, 3mesesatrás [Android] Some minor cleanup.
3.5-1679 11anos, 3mesesatrás Changing the Nunchuk stick axis from center to center + 1
3.5-1678 11anos, 3mesesatrás Adding Nunchuk stick calibration
3.5-1677 11anos, 3mesesatrás [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 11anos, 3mesesatrás [Android] Another check for OpenGL ES 3.
3.5-1675 11anos, 3mesesatrás Good Job Windows. Fixes compiling...
3.5-1674 11anos, 3mesesatrás Didn't mean to disable hacked buffer.
3.5-1673 11anos, 3mesesatrás Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 11anos, 3mesesatrás Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 11anos, 3mesesatrás Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 11anos, 3mesesatrás Fix Android Build.
3.5-1669 11anos, 3mesesatrás Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 11anos, 4mesesatrás Clear patches on shutdown.
3.5-1667 11anos, 4mesesatrás Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 11anos, 4mesesatrás [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...