3.5-1103 10anos, 2mesesatrás Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 10anos, 2mesesatrás only apply vsync on changes
3.5-1101 10anos, 2mesesatrás Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 10anos, 2mesesatrás fixes for my last commit
3.5-1099 10anos, 2mesesatrás Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 10anos, 2mesesatrás VideoSoftware: Fail less at clamping.
3.5-1097 10anos, 2mesesatrás Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 10anos, 2mesesatrás Clean up blending code a bit.
3.5-1095 10anos, 2mesesatrás buildfix for my last commit on Mac OSX
3.5-1094 10anos, 2mesesatrás Small Blending logic fix for opengl backend
3.5-1093 10anos, 2mesesatrás Removed some redundant code introduced in the last commit.
3.5-1092 10anos, 2mesesatrás Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 10anos, 2mesesatrás OGL: enable buffersubdata in detection
3.5-1090 10anos, 2mesesatrás Readded the tracking of the FIFO Writes.
3.5-1089 10anos, 2mesesatrás Fix a slight leak in LogManager.
3.5-1088 10anos, 2mesesatrás Fixed issue 6119.
3.5-1087 10anos, 2mesesatrás [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 10anos, 2mesesatrás Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 10anos, 2mesesatrás Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 10anos, 2mesesatrás Fixed DSPTool build.