4.0-92 10anos, 10mesesatrás [Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (...
4.0-91 10anos, 10mesesatrás No need to std::move a return value. Thanks Billiard.
4.0-90 10anos, 10mesesatrás [Core] Fix a memory leak in NetPlayServer.cpp in function OnData().
4.0-89 10anos, 10mesesatrás Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390.
4.0-88 10anos, 10mesesatrás Quick build fix.
4.0-86 10anos, 10mesesatrás Fix Imm8 check.
4.0-85 10anos, 10mesesatrás [ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't qui...
4.0-84 10anos, 10mesesatrás Need to reload from XMM0 in this case.
4.0-83 10anos, 10mesesatrás Fix linux, attempt 2.
4.0-82 10anos, 10mesesatrás Fix linux, probably.
4.0-81 10anos, 10mesesatrás Fix changing wiimotes when starting netplay.
4.0-80 10anos, 10mesesatrás Save only the registers that need to be saved rather than going through ProtectFunction.
4.0-79 10anos, 10mesesatrás Fastmem writes for x86-64.
4.0-78 10anos, 10mesesatrás 2x banner images!
4.0-77 10anos, 10mesesatrás Check in 2x versions of Clean*. Thanks, MaJoR1!
4.0-76 10anos, 10mesesatrás Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt...
4.0-75 10anos, 10mesesatrás [ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
4.0-74 10anos, 10mesesatrás Comment out wx change to set WS_POPUP.
4.0-73 10anos, 10mesesatrás [ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
4.0-72 10anos, 10mesesatrás [Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames....