4.0-338 11anosatrás Fixed a bug that incorrectly recognized as 'GameCube'. when you open the Korean Wii Disc, which is re-encrypted with a common-key(g_MasterKey).
4.0-337 11anosatrás [ARM] More NEON emitters.
4.0-336 11anosatrás Changed thread barrier and event to use a lamba wait predicate instead of a functor.
4.0-335 11anosatrás [ARM] More NEON emitters.
4.0-334 11anosatrás D3D: Use D3DX11 for taking screenshots.
4.0-333 11anosatrás Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 11anosatrás D3D: Use D3DX for texture dumping.
4.0-331 11anosatrás D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 11anosatrás Revert "VideoCommon: create native texture pool"
4.0-329 11anosatrás Re-plumb window handle to the dsound backend.
4.0-328 11anosatrás VideoCommon: fix custom textures
4.0-327 11anosatrás Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 11anosatrás Use an unordered_set to track FIFO write adresses
4.0-325 11anosatrás Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 11anosatrás Jit64: implement ps_res
4.0-323 11anosatrás Jit64: simplify ps_sel
4.0-322 11anosatrás Jit64: fix typo in ps_sel and re-enable it
4.0-321 11anosatrás jit64: remove dead code
4.0-320 11anosatrás Jit64: extract frsqrtex as method
4.0-319 11anosatrás [JitIL] No more terrible usage of vectors. This is possible because of C++11.