4.0-618 11anosatrás enable buffer_storage on nvidia 331.38 on linux
4.0-617 11anosatrás GameSettings: Deleted references to the ZTP hack.
4.0-616 11anosatrás fixup "Remove the ZTP speedup hack"
4.0-615 11anosatrás Remove vertex streaming hack.
4.0-614 11anosatrás Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 11anosatrás VideoCommon: cleanup of "components" usage
4.0-612 11anosatrás Change the default GFX backend from D3D11 to OGL.
4.0-611 11anosatrás Added a check for a redundant mov in the fastmem writes code.
4.0-610 11anosatrás TextureConverter: remove implicit int->float convertion
4.0-609 11anosatrás Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 11anosatrás Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 11anosatrás Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 11anosatrás OGL: remove masking from streambuffer
4.0-605 11anosatrás VideoCommon: disable efb access + perf querys on cph thread
4.0-604 11anosatrás Do not fastmem addresses that were constant propagated
4.0-603 11anosatrás Code cleanup
4.0-602 11anosatrás NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 11anosatrás Fix copy and paste error in BootManager.cpp.
4.0-600 11anosatrás Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 11anosatrás Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.