4.0-619 10anos, 10mesesatrás VertexLoader: don't check for possible range
4.0-618 10anos, 10mesesatrás enable buffer_storage on nvidia 331.38 on linux
4.0-617 10anos, 10mesesatrás GameSettings: Deleted references to the ZTP hack.
4.0-616 10anos, 10mesesatrás fixup "Remove the ZTP speedup hack"
4.0-615 10anos, 10mesesatrás Remove vertex streaming hack.
4.0-614 10anos, 10mesesatrás Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 10anos, 10mesesatrás VideoCommon: cleanup of "components" usage
4.0-612 10anos, 10mesesatrás Change the default GFX backend from D3D11 to OGL.
4.0-611 10anos, 10mesesatrás Added a check for a redundant mov in the fastmem writes code.
4.0-610 10anos, 10mesesatrás TextureConverter: remove implicit int->float convertion
4.0-609 10anos, 10mesesatrás Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 10anos, 10mesesatrás Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 10anos, 10mesesatrás Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 10anos, 10mesesatrás OGL: remove masking from streambuffer
4.0-605 10anos, 10mesesatrás VideoCommon: disable efb access + perf querys on cph thread
4.0-604 10anos, 10mesesatrás Do not fastmem addresses that were constant propagated
4.0-603 10anos, 10mesesatrás Code cleanup
4.0-602 10anos, 10mesesatrás NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 10anos, 10mesesatrás Fix copy and paste error in BootManager.cpp.
4.0-600 10anos, 10mesesatrás Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...