4.0-1630 10anos, 6mesesatrás Fix game list size display. (PR #379 de jordan-woyak)
4.0-1628 10anos, 6mesesatrás Disable SDL input on Windows. (PR #343 de jordan-woyak)
4.0-1624 10anos, 6mesesatrás VideoCommon: BP cleanup. (PR #342 de magcius)
4.0-1609 10anos, 6mesesatrás OpenGL: Use a sample-able texture as EFB instead of renderbuffer. (PR #331 de degasus)
4.0-1603 10anos, 6mesesatrás MMIO: Lazy-initialize read/write handlers since most are not actually used (PR #380 de delroth)
4.0-1601 10anos, 6mesesatrás Opcode decoding: handle missing opcodes 0x88 etc. (PR #355 de magumagu)
4.0-1598 10anos, 6mesesatrás CheckExceptions: add TODO and remove a wrong comment (PR #378 de delroth)
4.0-1596 10anos, 6mesesatrás Move bn.h and ec.h into the correct filter section for Visual Studio. (PR #377 de lioncash)
4.0-1594 10anos, 6mesesatrás Video backends: fix rounding in lighting computation. (PR #360 de magumagu)
4.0-1592 10anos, 6mesesatrás DVD emulation: make seek timing more accurate. (PR #327 de magumagu)
4.0-1588 10anos, 6mesesatrás Use size_t in std::string operations in IniFile.cpp, not int (PR #369 de lioncash)
4.0-1586 10anos, 6mesesatrás SW backend: use VideoCommon XFRegisters struct. (PR #269 de magumagu)
4.0-1581 10anos, 6mesesatrás make IOCTL_SO_GETHOSTID more accurate on Windows (PR #374 de ToadKing)
4.0-1577 10anos, 6mesesatrás Video backends: fix behavior of "konst" TEV inputs. (PR #368 de magumagu)
4.0-1575 10anos, 6mesesatrás VertexLoaderManager: Remove unused function. (PR #375 de degasus)
4.0-1573 10anos, 6mesesatrás OGL/VertexManager: Remove unused variable. (PR #366 de Jezze)
4.0-1571 10anos, 6mesesatrás Opcode decoding: 0xC0 isn't a valid command. (PR #354 de magumagu)
4.0-1569 10anos, 6mesesatrás Add a std::make_unique implementation (Common/StdMakeUnique.h) (PR #351 de Tilka)
4.0-1564 10anos, 6mesesatrás D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 de shuffle2)
4.0-1562 10anos, 6mesesatrás Add japanese strings (PR #358 de SeannyM)