4.0-1786 10anos, 6mesesatrás OGL StreamBuffer optimizations (PR #461 de degasus)
4.0-1781 10anos, 6mesesatrás Expand GetBPRegInfo to include the rest of the BP registers. (PR #448 de lioncash)
4.0-1778 10anos, 6mesesatrás OGL-StreamBuffer: don't use coherent mapping. (PR #462 de degasus)
4.0-1776 10anos, 6mesesatrás Stringify ArmCPUDetect.cpp. (PR #455 de lioncash)
4.0-1773 10anos, 6mesesatrás [Android] Fix potential crash in Video Settings. (PR #454 de Sonicadvance1)
4.0-1769 10anos, 6mesesatrás Make MemoryUtil.cpp use the correct x86_64 define. (PR #446 de Sonicadvance1)
4.0-1767 10anos, 6mesesatrás Gameini updates. (PR #397 de Linktothepast)
4.0-1763 10anos, 6mesesatrás Android: add multitouch support (PR #412 de SeannyM)
4.0-1761 10anos, 6mesesatrás [Android] Fixes a bunch of input bugs. (PR #300 de Sonicadvance1)
4.0-1759 10anos, 6mesesatrás Remove the min/max functions in CommonFuncs. (PR #334 de lioncash)
4.0-1757 10anos, 6mesesatrás Make GetBPRegInfo just take two strings as parameters (PR #411 de lioncash)
4.0-1755 10anos, 6mesesatrás BS2 emulation: set up a reasonable BAT during startup. (PR #399 de magumagu)
4.0-1753 10anos, 6mesesatrás Jit load store cleanup (PR #419 de magumagu)
4.0-1750 10anos, 6mesesatrás Get rid of the temporary buffer in IniFile's Load function. (PR #433 de lioncash)
4.0-1748 10anos, 6mesesatrás JIT: make backpatch handle sign-extend from 8 bits correctly. (PR #420 de magumagu)
4.0-1746 10anos, 6mesesatrás Fix error message when D3D11 HResults fail. (PR #421 de CarlKenner)
4.0-1744 10anos, 6mesesatrás Make sure netplay player IDs are actually unique. (PR #429 de RachelBryk)
4.0-1742 10anos, 6mesesatrás When updating netplay player list, reselect by string instead of index. (PR #403 de RachelBryk)
4.0-1740 10anos, 7mesesatrás When reading an ini file, if there is an error, check if it is simply be... (PR #431 de RachelBryk)
4.0-1738 10anos, 7mesesatrás msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero. (PR #430 de shuffle2)