4.0-2082 10anos, 5mesesatrás DolphinWX: Get rid of an unneccessary cast in CodeWindow (PR #598 de lioncash)
4.0-2080 10anos, 5mesesatrás Get rid of the UI-less Activity that launches from Android's home screen. (PR #573 de sigmabeta)
4.0-2078 10anos, 5mesesatrás Make the emulation stop asynchronous to prevent deadlocks. (PR #515 de Armada651)
4.0-2071 10anos, 5mesesatrás AVIDump: fix FFV1 encoding (PR #596 de delroth)
4.0-2069 10anos, 5mesesatrás FPSCounter: Change format string to match value. (PR #592 de Armada651)
4.0-2067 10anos, 5mesesatrás FPSCounter: Add "Log render time to file" feature. (PR #591 de Armada651)
4.0-2063 10anos, 5mesesatrás Fix code style in WII_IPC_HLE_Device_net.h/.cpp. (PR #590 de RachelBryk)
4.0-2061 10anos, 5mesesatrás DolphinWX: Kill off sprintf calls in CheatsWindow.cpp (PR #585 de lioncash)
4.0-2059 10anos, 5mesesatrás DolphinWX: Remove redundant casts in ISOProperties (PR #582 de lioncash)
4.0-2057 10anos, 5mesesatrás DolphinWX: Bind the drop handling function to the frame with Bind, not Connect (PR #584 de lioncash)
4.0-2055 10anos, 5mesesatrás DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl (PR #583 de lioncash)
4.0-2053 10anos, 5mesesatrás D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader (PR #576 de lioncash)
4.0-2051 10anos, 5mesesatrás Revert "Don't add segfault handler in interpreter mode" (PR #574 de dolphin-emu)
4.0-2049 10anos, 5mesesatrás Introduce the revised coding style. (PR #410 de lioncash)
4.0-2047 10anos, 5mesesatrás VideoCommon: Get rid of an snprintf call in VideoConfig.cpp (PR #571 de lioncash)
4.0-2045 10anos, 5mesesatrás AVIDump: use new ffmpeg/libav API (PR #362 de Tilka)
4.0-2038 10anos, 5mesesatrás Don't add segfault handler in interpreter mode (PR #328 de Tilka)
4.0-2034 10anos, 5mesesatrás Clean up the DSP disassembler a little. (PR #547 de lioncash)
4.0-2032 10anos, 5mesesatrás Changed lingering header include guards to pragma once. (PR #546 de workhorsy)
4.0-2030 10anos, 5mesesatrás VideoCommon: Cache native vertex formats (PR #463 de degasus)