5.0-19540 |
1ano, 3mesesatrás |
Xinput2: use raw events and queries (PR #11762 de jbosboom) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
|
5.0-19535 |
1ano, 3mesesatrás |
Core: Assert that only the Host thread may call PauseAndLock(). (PR #11873 de AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
|
5.0-19533 |
1ano, 3mesesatrás |
Android: Convert "adapters" package to Kotlin (PR #11892 de t895) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
|
5.0-19530 |
1ano, 3mesesatrás |
Android: Convert InputOverlay to Kotlin (PR #11884 de t895) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
|
5.0-19524 |
1ano, 3mesesatrás |
Android: Convert "ui" package to Kotlin (PR #11886 de t895) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
|
5.0-19513 |
1ano, 3mesesatrás |
RetroAchievements Bugfix: Fixed Missing DoFrame Call (PR #11872 de LillyJadeKatrin) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19509 |
1ano, 3mesesatrás |
VideoCommon: add additional locks around asset access / usage (PR #11891 de iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19507 |
1ano, 3mesesatrás |
Android: Convert "activities" package to Kotlin (PR #11887 de t895) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19503 |
1ano, 3mesesatrás |
msvc: workaround optimizer bug (PR #11890 de shuffle2) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19501 |
1ano, 3mesesatrás |
VideoCommon: fix issue in C++ template (PR #11883 de iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19499 |
1ano, 3mesesatrás |
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels (PR #11879 de iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19497 |
1ano, 3mesesatrás |
VideoCommon: Reword the unknown opcode error message (PR #11586 de JosJuice) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19495 |
1ano, 3mesesatrás |
VideoCommon: prevent potential data issue when reloading Asset data (PR #11880 de iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19493 |
1ano, 3mesesatrás |
VideoCommon: add multithreaded asset loader and define a texture asset (PR #11877 de iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19491 |
1ano, 3mesesatrás |
NoGUI: Create MacOS platform (PR #11527 de Hibyehello) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19489 |
1ano, 3mesesatrás |
VideoCommon: add an asset library that loads directly from the filesystem (PR #11876 de iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19487 |
1ano, 3mesesatrás |
Android: Fix submenus for Wii Remote 2-4 (PR #11868 de JosJuice) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19485 |
1ano, 3mesesatrás |
VideoCommon: move custom texture data to assets (PR #11875 de iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19483 |
1ano, 3mesesatrás |
WALL•E - Use 'Safe' Texture Cache Accuracy (PR #11865 de garlic-os) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-19481 |
1ano, 3mesesatrás |
VideoCommon: add custom asset implementation and asset library (PR #11871 de iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|