5.0-11582 5anosatrás Core/WiimoteReal: Wii remote connection pool and source change cleanup. (PR #8548 de jordan-woyak)
5.0-11580 5anosatrás WiimoteEmu: Nunchuk and Classic Controller calibration accuracy improvements. (PR #8552 de jordan-woyak)
5.0-11578 5anosatrás IOS/FS: Reimplement many functions in a more accurate way (PR #8539 de leoetlino)
5.0-11558 5anosatrás VideoCommon/OSD: Process OSD messages even when they are disabled. (PR #8582 de jordan-woyak)
5.0-11556 5anosatrás Common/Core: Minor rvalue reference related cleanups. (PR #8579 de jordan-woyak)
5.0-11554 5anosatrás VolumeVerifier: Report read errors to the user (PR #8585 de JosJuice)
5.0-11552 5anosatrás InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. (PR #8581 de jordan-woyak)
5.0-11550 5anosatrás Common/Analytics: Replace mutex with shared_mutex and minor cleanups. (PR #8577 de jordan-woyak)
5.0-11548 5anosatrás x64Emitter: Avoid 8-bit displacement when possible (PR #8556 de Sintendo)
5.0-11542 5anosatrás Jit64: Make DoubleToSingle a common asm routine (PR #8120 de MerryMage)
5.0-11537 5anosatrás Add Dolphin version and current video backend to shader compilation logs (PR #8336 de Ebola16)
5.0-11535 5anosatrás VideoCommon/TextureConversionShader: Convert over to using ShaderCode (PR #8576 de lioncash)
5.0-11532 5anosatrás Qt/RenderWidget: Account for devicePixelRatio when auto-adjusting window size (PR #8366 de Techjar)
5.0-11530 5anosatrás DiscIO: Fix CISOFileReader::GetDataSize() (PR #8573 de JosJuice)
5.0-11528 5anosatrás Core/NetPlayServer: Sync SRAM on every game start (PR #8570 de Techjar)
5.0-11526 5anosatrás Update Readme.md to remove mention of Vista. (PR #8572 de jordan-woyak)
5.0-11524 5anosatrás Add an option to present duplicate frames (PR #8554 de stenzek)
5.0-11522 5anosatrás InputCommon: List IMUAccelerometer's Up/Down inputs first for consistency. (PR #8568 de jordan-woyak)
5.0-11520 5anosatrás Update Qt5_DIR path for ARM64 in CMake project (PR #8567 de tinyredpanda)
5.0-11518 5anosatrás StringUtil: Add IsPrintableCharacter and use it (and fix UB in MemoryViewWidget) (PR #8566 de leoetlino)