5.0-14899 2anos, 8mesesatrás Jits: Don't use fast double-to-single when input is double precision (PR #9818 de JosJuice)
5.0-14897 2anos, 8mesesatrás Jit64: dcbx loop detection for improved performance when invalidating large memory regions. (PR #10007 de AdmiralCurtiss)
5.0-14892 2anos, 8mesesatrás JitArm64: Fix paired loadstore instruction decoding (PR #10034 de JosJuice)
5.0-14890 2anos, 8mesesatrás DSP/Jit: simplify opcode table by masking (PR #10033 de Pokechu22)
5.0-14888 2anos, 8mesesatrás VolumeVerifier: Use correct IOS filename for development discs. (PR #10028 de GerbilSoft)
5.0-14886 2anos, 8mesesatrás Translation resources sync with Transifex
5.0-14885 2anos, 8mesesatrás DSPInterpreter: Fix IsLess (PR #10031 de Pokechu22)
5.0-14883 2anos, 8mesesatrás VideoCommon: report games that set bits in XFMEM_CLIPDISABLE (PR #10029 de Tilka)
5.0-14881 2anos, 8mesesatrás GameSettings: force DSPLLE in remaining Neo Geo games (PR #10024 de Tilka)
5.0-14879 2anos, 8mesesatrás revert workaround for msvc arm64 ICE in WIABlob (PR #10027 de shuffle2)
5.0-14876 2anos, 8mesesatrás WiimoteReal: Remove WiimoteScannerDarwin (PR #10013 de OatmealDome)
5.0-14874 2anos, 8mesesatrás DolphinQt: Allow $ line when entering AR/Gecko code (PR #10018 de JosJuice)
5.0-14872 2anos, 8mesesatrás DolphinQt: Don't add trailing newline to Gecko notes (PR #10017 de JosJuice)
5.0-14870 2anos, 8mesesatrás DolphinQt: Add entitlement to allow debugger to attach in Debug builds (PR #10022 de MerryMage)
5.0-14868 2anos, 8mesesatrás DolphinQt: Set default focus for NewBreakpointDialog (PR #10023 de JosJuice)
5.0-14866 2anos, 9mesesatrás D3D12: Transition compute textures to UAV state (PR #10020 de K0bin)
5.0-14864 2anos, 9mesesatrás Port Enable Cheats to the new config system (PR #10019 de JosJuice)
5.0-14862 2anos, 9mesesatrás GameINI: Add missing Vertex Rounding to GIQ.ini (PR #10015 de JMC47)
5.0-14860 2anos, 9mesesatrás PowerPC: Minor cleanup around JitCache_TranslateAddress(). (PR #10010 de AdmiralCurtiss)
5.0-14855 2anos, 9mesesatrás GameINI: Force safe texture cache on Resident Evil 3 (PR #10009 de OatmealDome)