5.0-16914 2anos, 5mesesatrás NetworkCaptureLogger: Add GameCube BBA support (PR #10833 de sepalani)
5.0-16912 2anos, 5mesesatrás DolphinQt: Make SD sync strings look nicer (PR #10860 de OatmealDome)
5.0-16909 2anos, 5mesesatrás InputCommon: Get rid of static strings. (PR #10857 de AdmiralCurtiss)
5.0-16907 2anos, 5mesesatrás Free Look: Add background input setting (disabled by default) (PR #10843 de Pokechu22)
5.0-16905 2anos, 5mesesatrás Fix CMake Windows build after SDL merge. (PR #10840 de AdmiralCurtiss)
5.0-16901 2anos, 5mesesatrás VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 de tellowkrinkle)
5.0-16899 2anos, 5mesesatrás VideoCommon: Clear backend_info before populating (PR #10842 de tellowkrinkle)
5.0-16897 2anos, 5mesesatrás Add bloom definitions for Sonic Colors (PR #10837 de SilentHeII)
5.0-16895 2anos, 5mesesatrás DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 de AdmiralCurtiss)
5.0-16893 2anos, 5mesesatrás VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 de tellowkrinkle)
5.0-16891 2anos, 5mesesatrás Wii SD Card Folder Syncing (PR #10590 de AdmiralCurtiss)
5.0-16875 2anos, 5mesesatrás Add Bloom Definitions for Sin and Punishment 2 (PR #10822 de SilentHeII)
5.0-16873 2anos, 5mesesatrás MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 de Rudolchr)
5.0-16871 2anos, 5mesesatrás Common/Network+BBA/Builtin: Cleanup (PR #10831 de sepalani)
5.0-16861 2anos, 5mesesatrás ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 de shuffle2)
5.0-16853 2anos, 5mesesatrás Common: Fix CountTrailingZeros for weird compilers (PR #10832 de tellowkrinkle)
5.0-16851 2anos, 5mesesatrás VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 de tellowkrinkle)
5.0-16848 2anos, 5mesesatrás Arm64Emitter: Simplify LogicalImm logic (PR #10807 de merryhime)
5.0-16843 2anos, 5mesesatrás Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 de AdmiralCurtiss)
5.0-16840 2anos, 5mesesatrás ShaderCompiler: Use compute shader header in compute shaders (PR #10830 de OatmealDome)