3.5-198 11anos, 3mesesatrás PixelShaderGen: Emulate precision of 8 bit data
3.5-197 11anos, 3mesesatrás PixelShaderGen: Turns out tev stage outputs are always clamped to at least -1024..1023. That makes 11 bit signed integer overflow emulation needless.
3.5-196 11anos, 3mesesatrás Exp stuff, prolly revert
3.5-195 11anos, 3mesesatrás Experimental 11 bit overflow emulation.
3.5-194 11anos, 3mesesatrás Fix tev compare
3.5-193 11anos, 3mesesatrás Completely kill the RegisterState stuff, fix alpha compare
3.5-192 11anos, 3mesesatrás Remove old overflow emulation code
3.5-191 11anos, 3mesesatrás More accuracy
3.5-190 11anos, 3mesesatrás Optimizing stuff, 4
3.5-189 11anos, 3mesesatrás Optimizing stuff, 3
3.5-188 11anos, 3mesesatrás Optimize stuff, 2
3.5-187 11anos, 3mesesatrás PixelShaderGen: Simplify stuff