3.5-198 12anosatrás PixelShaderGen: Emulate precision of 8 bit data
3.5-197 12anosatrás PixelShaderGen: Turns out tev stage outputs are always clamped to at least -1024..1023. That makes 11 bit signed integer overflow emulation needless.
3.5-196 12anosatrás Exp stuff, prolly revert
3.5-195 12anosatrás Experimental 11 bit overflow emulation.
3.5-194 12anosatrás Fix tev compare
3.5-193 12anosatrás Completely kill the RegisterState stuff, fix alpha compare
3.5-192 12anosatrás Remove old overflow emulation code
3.5-191 12anosatrás More accuracy
3.5-190 12anosatrás Optimizing stuff, 4
3.5-189 12anosatrás Optimizing stuff, 3
3.5-188 12anosatrás Optimize stuff, 2
3.5-187 12anosatrás PixelShaderGen: Simplify stuff