3.5-1222 11anos, 7mesesatrás Merge 'master' into tev_fixes.
3.5-545 11anos, 7mesesatrás PixelShaderGen: Precision fix for fog calculations.
3.5-544 11anos, 7mesesatrás PixelShaderGen: Fix a shader compile error (introduced in revision 4968cdf86bb5) and bump shader cache version.
3.5-543 11anos, 8mesesatrás PixelShaderGen: Fix a shader compile error introduced in revision 4968cdf86bb5.
3.5-542 11anos, 8mesesatrás PixelShaderGen: Further cleanups.
3.5-541 11anos, 8mesesatrás PixelShaderGen: Cleanups + another precision fix.
3.5-540 11anos, 8mesesatrás PixelShaderGen: Cleanup SampleTexture calls.
3.5-539 11anos, 8mesesatrás PixelShaderGen: More precision fixes for normalized bump alpha and tevind offset.
3.5-538 11anos, 8mesesatrás PixelShaderGen: Fix alphabump value not being of the correct precision. Move some tables to wherever they're used.
3.5-537 11anos, 8mesesatrás PixelShaderGen: Use correct values for constants other than one and zero.
3.5-536 11anos, 8mesesatrás PixelShaderGen: Optimize tev stage input loading
3.5-535 11anos, 8mesesatrás PixelShaderGen: Declare variables as late as possible (or not at all if it's not necessary).
3.5-534 11anos, 8mesesatrás PixelShaderGen: Cleanup some tev code.
3.5-533 11anos, 8mesesatrás Merge 'master' into tev_fixes.
3.5-204 11anos, 8mesesatrás Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables.
3.5-203 11anos, 8mesesatrás PixelShaderGen: Revert the part of revision f7fcf7e32d6a that forced stretching c from 0..255 to 0..256 (it's just an optimization in VideoSoftware which doesn't differ from floating point logic at al...
3.5-202 11anos, 9mesesatrás OGL: Fix some potential issues when blending on EFB formats without alpha
3.5-201 11anos, 10mesesatrás PixelShaderGen: Emulate limited resolution of RGBA6 and RGB565 EFB formats
3.5-200 11anos, 10mesesatrás Fix a small issue in the comp16/24 stuff. 1.0f*1.0f equals (1/255.0f)*255.0f!
3.5-199 11anos, 10mesesatrás PixelShaderGen: Add helper macros to vastly clean up overflow+precision emulation.