4.0-134 11anosatrás Homogenize some behaviors to help detect backend related problems
4.0-133 11anosatrás Merge some changes from Main
4.0-132 11anosatrás android build fix
4.0-131 11anosatrás Linux build fix. sorry for breaking this. I must have a Linux installation ready to avoid this kind of issues :)
4.0-130 11anosatrás small fix for my last commit
4.0-129 11anosatrás Use the existing configuration option Fast Depth Calculation to control if the depth pass to emulate early z is enabled. this way if the option is enabled you get the speed that was lost in some devic...
4.0-128 11anosatrás Merge Core Changes
4.0-127 11anosatrás Little Fix for Resizing
4.0-126 11anosatrás Try a more correct approach to early z. early z works by doing the depth test before texturing to reduce work, dx9 poses early z but it works different, it is only applicable when z write is disables ...
4.0-125 11anosatrás merge latest core changes
4.0-124 11anos, 1mêsatrás forget one file from my last commit
4.0-123 11anos, 1mêsatrás just a little cleaning to reduce code size and avoid some compiling problems in specific versions of gcc
4.0-122 11anos, 1mêsatrás clean up and re-ordering in shader code generation to recover some performance lost due to unnecessary work done in the shader generation path. this should bring a descent speed up in all the back end...
4.0-121 11anos, 1mêsatrás improvements in state management. this should fix a lot of old bugs in dx9 backend :)
4.0-120 11anos, 1mêsatrás Updates From Main
4.0-119 11anos, 1mêsatrás merge Latest core changes
4.0-118 11anos, 1mêsatrás Small refactoring
4.0-103 11anos, 1mêsatrás Implemented proper support for most common 3d modes (side by side and top bottom) to make 3d usable on modern displays
4.0-102 11anos, 1mêsatrás Implemented a basic poke_z and some small fixes
4.0-101 11anos, 1mêsatrás Merge branch 'master' of https://code.google.com/p/dolphin-emu into DX9-Final