Update: There is an issue with the Nvidia drivers that kept buffer storage from being utilized properly on Windows: they do not report the driver version. Since the Linux version of the driver reports its version correctly, the Dolphin devs assumed that the nvidia drivers would report it and used a version check to make sure ARB_buffer_storage was only utilized on drivers that actually support it. Because of this issue, even the latest drivers that support the function failed the version check and Dolphin didn't use buffer_storage on Windows. And thanks to an unrelated bug discovered later, the …
Continuar leitura
Você pode continuar a discussão no tópico do fórum deste artigo.
In light of the recent announcements by NVIDIA and AMD in support of Linux for their graphics drivers, we would like to share with the world some of the experience we had developing our open source project, Dolphin, a GameCube and Wii emulator for Windows, Linux, Mac and recently Android.
At the beginning of this year, after the successful release of Dolphin 3.5, Markus Wick (degasus) and Ryan Houdek (Sonicadvance1) started working on a rewrite of Dolphin's OpenGL backend in order to be compliant to the OpenGL ES 3.0 standard. While this rewrite was needed for other reasons (it provides …
Continuar leitura
Você pode continuar a discussão no tópico do fórum deste artigo.