Emulador Dolphin

O Dolphin é um emulador para dois consoles de vídeo game recentes da Nintendo: o GameCube e o Wii. Ele permite que PC gamers aproveitem jogos destes dois consoles em full HD (1080p) com diversas melhorias: compatibilidade com todos os controles de PC, velocidade turbo, multiplayer em rede e muito mais!

Baixe agora o Dolphin 4.0-9267 para Windows, Mac e Linux »

Compatibilidade »

Perfeito: 13,8%
Jogável: 70,9%
Inicia: 12,5%
Intro/Menu: 1,8%
Incompatível: 1,0%

Artigos mais recentes

Dolphin Progress Report: March 2016

It's April Fool's day which means that the internet is full of fake articles, products, videos, and images meant to fool users into thinking they're real. We decided to do things a little differently here at the Dolphin Blog, instead of making the users our fool, we decided it would be JMC47. See, JMC47 has been going through the trouble of getting as many games possible to gain a stranglehold on the issue tracker/wiki help with testing and issue verification. In the past, he's made videos of the games he's come across upon his own will, which led to videos like the one on Speed Racer. delroth ended up finding a game so spectacularly weird that JMC47 not only had to play it, he had to record his experience. Welcome to Gummy Bears MiniGolf presented in glorious 1080p HD!

Gummy Bears Minigolf

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Dolphin Progress Report: February 2016

Another month rolls by and now the feature freeze is starting to take a toll on the new features. Aside from Android and D3D12 development, which have an exception from the feature freeze, most of the changes this month were either relatively small or involved Dolphin 5.0 blocker bugs. Progress on the eventual Dolphin 5.0 release is very promising, with over half of the remaining blocking issues with fixes pending! While there is still quite a bit of work to do, we hope this month's notable changes, featuring some oft requested tweaks, will tide people over until the feature freeze is over.

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Dolphin Progress Report: January 2016

With Dolphin in the thick of the 5.0 feature freeze, things were expected to slowdown a bit. Some of us were worried there wouldn't even be enough content for a Progress Report! Alas, while the gears have shifted toward different things to prepare for a release, there is no shortage of interesting changes. As an added bonus a feature implemented three years ago was rediscovered! That kind of thing just seems to happen over the course of a project.

Work toward Dolphin 5.0 has continued; but, a lot of these cleanups have come at a cost. There have been some noteworthy regressions (notably with netplay) and through testing we've noticed some broken features that have been working incorrectly for some time. As Dolphin approaches its next release, we hope that users will continue to update to the latest dev builds and test for regressions and issues so they can be caught before 5.0 is in everyone's hands.

Something to notice about this Progress Report is that we heavily leaned on Dolphin's FIFOCI infrastructure for screenshots and examples. These images were automatically generated on a server without user interaction and were taken from the exact same frame of instructions sent to the emulated GameCube/Wii GPU. Of course, FIFOCI is limited to graphical bugs, and certain graphical bugs at that. Without FIFOCI, it's possible that these changes would not exist, or if they did, there wouldn't be an easy way to verify what they fixed. In the case of the Wrap Negative Indirect Texture Coordinates, it was developed as a fix for F-Zero GX, but FIFOCI discovered it also affected Skyward Sword.

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