3.0-839 11anos, 4mesesatrás Rewrite MixAUXSamples to make it more clean
3.0-838 11anos, 4mesesatrás Implement command 07 in GC AX (download data to main LR and reset main surround)
3.0-837 11anos, 4mesesatrás Fix an AUX mixing issue introduced when implementing AXWii. Now FIFA 06 sounds great with AX HLE.
3.0-835 11anos, 4mesesatrás Implemented command 13 in GC AX, used in some EA games (FIFA 06 now has broken sound, which is still better than no sound)
3.0-834 11anos, 5mesesatrás Implement Wiimote audio output in AXWii. Not very useful yet as no sound is currently being mixed to the wiimote channels.
3.0-833 11anos, 5mesesatrás Real fix for the crashes on Windows with AXWii
3.0-832 11anos, 5mesesatrás Fixing the hack fix (I can't multiply 32x32)
3.0-831 11anos, 5mesesatrás Fix a crash in AXWii with SRC ratio > 4 (which I thought was impossible, but AXWii changed the SRC algorithm)
3.0-830 11anos, 5mesesatrás Add global volume handling for AUX mixing and L/R output in AXWii
3.0-829 11anos, 5mesesatrás Add surround sound support to GC AX HLE
3.0-828 11anos, 5mesesatrás New AXWii now working properly in some games I tested
3.0-827 11anos, 5mesesatrás Rename NewAX -> AX and remove the old code. Time to work on AXWii.
3.0-826 11anos, 5mesesatrás Added a small TODO list of things missing in NewAX
3.0-825 11anos, 5mesesatrás Support both versions of the mixer_control bitfield. Fixes Skies of Arcadia music being muted (and sounds being mixed only on the left audio channel), this time without a hack.
3.0-824 11anos, 5mesesatrás Implement the MORE command (0D) used to read more commands from the CPU
3.0-823 11anos, 5mesesatrás Add comments explaining how the voice processing works
3.0-822 11anos, 5mesesatrás Re-implementation of the AX voice mixing algorithm. Now with 100% less WTF.
3.0-821 11anos, 5mesesatrás Fixed AUXB_NOWRITE command number and implemented UPLOAD_LRS command (06)
3.0-820 11anos, 5mesesatrás Oops, forgot a memset which removed all AUX effects
3.0-819 11anos, 5mesesatrás Add AUX mixing support as well as a send&return effect implementation