4.0-332 10anos, 6mesesatrás D3D: Use D3DX for texture dumping.
4.0-331 10anos, 6mesesatrás D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 10anos, 6mesesatrás Revert "VideoCommon: create native texture pool"
4.0-329 10anos, 6mesesatrás Re-plumb window handle to the dsound backend.
4.0-328 10anos, 6mesesatrás VideoCommon: fix custom textures
4.0-327 10anos, 6mesesatrás Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 10anos, 6mesesatrás Use an unordered_set to track FIFO write adresses
4.0-325 10anos, 6mesesatrás Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 10anos, 6mesesatrás Jit64: implement ps_res
4.0-323 10anos, 6mesesatrás Jit64: simplify ps_sel
4.0-322 10anos, 6mesesatrás Jit64: fix typo in ps_sel and re-enable it
4.0-321 10anos, 6mesesatrás jit64: remove dead code
4.0-320 10anos, 6mesesatrás Jit64: extract frsqrtex as method
4.0-319 10anos, 6mesesatrás [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 10anos, 6mesesatrás ogl: check default framebuffer for msaa
4.0-317 10anos, 6mesesatrás [ARM] Minor idle skip optimization in bx.
4.0-316 10anos, 6mesesatrás [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 10anos, 6mesesatrás VideoCommon: create native texture pool
4.0-314 10anos, 6mesesatrás [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 10anos, 6mesesatrás ogl: drop all %f from TextureConversionShader