3.5-1063 6anos, 10mesesatrás check for overflow vertex indices, fixes issue 6135
3.5-1062 6anos, 10mesesatrás Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 6anos, 10mesesatrás more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 6anos, 10mesesatrás Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 6anos, 10mesesatrás Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 6anos, 10mesesatrás Missed a few clang compiler flags.
3.5-1057 6anos, 10mesesatrás Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 6anos, 10mesesatrás GLSL: fix msaa egdes
3.5-1055 6anos, 10mesesatrás Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 6anos, 10mesesatrás Short,sweet and fixes issue 5725
3.5-1053 6anos, 10mesesatrás Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 6anos, 10mesesatrás Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 6anos, 10mesesatrás Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 6anos, 10mesesatrás Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 6anos, 10mesesatrás Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 6anos, 10mesesatrás Reenable mulli and negx, seems to work fine.
3.5-1047 6anos, 10mesesatrás Git pull
3.5-1035 6anos, 10mesesatrás Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 6anos, 10mesesatrás Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 6anos, 10mesesatrás GLSL: also define pinned_memory in renderer.cpp