4.0-326 7anos, 3mesesatrás Use an unordered_set to track FIFO write adresses
4.0-325 7anos, 3mesesatrás Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 7anos, 3mesesatrás Jit64: implement ps_res
4.0-323 7anos, 3mesesatrás Jit64: simplify ps_sel
4.0-322 7anos, 3mesesatrás Jit64: fix typo in ps_sel and re-enable it
4.0-321 7anos, 3mesesatrás jit64: remove dead code
4.0-320 7anos, 3mesesatrás Jit64: extract frsqrtex as method
4.0-319 7anos, 3mesesatrás [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 7anos, 3mesesatrás ogl: check default framebuffer for msaa
4.0-317 7anos, 3mesesatrás [ARM] Minor idle skip optimization in bx.
4.0-316 7anos, 3mesesatrás [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 7anos, 3mesesatrás VideoCommon: create native texture pool
4.0-314 7anos, 3mesesatrás [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 7anos, 3mesesatrás ogl: drop all %f from TextureConversionShader
4.0-312 7anos, 3mesesatrás Fix {Read,Write}FileToString. We should be using binary always.
4.0-307 7anos, 4mesesatrás Be less dumb.
4.0-306 7anos, 4mesesatrás Update translation files to reflect recent changes in the code.
4.0-305 7anos, 4mesesatrás Stop saving random files to ./
4.0-304 7anos, 4mesesatrás Actually, filename really does need to be a parameter because of some random debug thing.
4.0-303 7anos, 4mesesatrás fix non-HAVE_WX case