4.0-180 7anos, 1mêsatrás Fix unicode support for File::Rename() on windows.
4.0-179 7anos, 1mêsatrás Don't waste time looking up the block if enableBlocklink is off anyway.
4.0-178 7anos, 1mêsatrás {Android] Eliminate need for even using a byte array when copying assets over.
4.0-177 7anos, 1mêsatrás C.K. should fix his website before throwing stones at obsolete xml.
4.0-176 7anos, 1mêsatrás Fix references for OGL, SW and D3D.
4.0-175 7anos, 1mêsatrás Missed a accept error handler. Init instead of memset.
4.0-174 7anos, 1mêsatrás Fix accept() bug, which was using the wrong isRW for error conversion. Also fixed a debug issue where local_name is used uninitialised.
4.0-173 7anos, 1mêsatrás [Android] Change the names of the functions responsible for loading/saving config values in UserPreferences.java. Makes readability better, since they have names that actually go with each other now. ...
4.0-172 7anos, 1mêsatrás [Android] Rephrase a comment in VideoSettingsFragment.java.
4.0-171 7anos, 1mêsatrás .gitignore: Prevent Debugger directory from being removed again
4.0-170 7anos, 1mêsatrás [ARM] Update the ArmEmitter with a bunch of NEON emitters. This adds around 47 instruction emitters if I counted correctly. None well tested at this point. On going to add all the NEON emitters.
4.0-169 7anos, 1mêsatrás Missed OGL includes apparently.
4.0-168 7anos, 1mêsatrás Fix Windows vcxproj files.
4.0-167 7anos, 1mêsatrás [Android] Remove unnecessary equals comparison in VideoSettingsFragment.java in function SupportsGLES3(). contains() can handle this situation.
4.0-166 7anos, 1mêsatrás Fix MSVC project files
4.0-164 7anos, 1mêsatrás Fix updating the register even if an exception occurred in MMU mode.
4.0-163 7anos, 1mêsatrás Fix build issues on OS X i386.
4.0-162 7anos, 1mêsatrás Fix PixelShaderGen from the previous commit.
4.0-161 7anos, 1mêsatrás [Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4.
4.0-160 7anos, 1mêsatrás [Android] Fix an issue where emulation would crash if we couldn't retrieve GPU information. Also if we can't get the graphics information, give them the benefit of the doubt and enable the GLES3 optio...