5.0-19643 10meses, 1semanasatrás Fix white bars in Ice Age 2: The Meltdown (GC) (PR #11947 de InfoManiac742)
5.0-19641 10meses, 1semanasatrás Android: Fix overlay d-pad (PR #11925 de JosJuice)
5.0-19638 10meses, 1semanasatrás Common: Convert BlockingLoop::StopMode to enum class (PR #11941 de Dentomologist)
5.0-19636 10meses, 1semanasatrás VideoCommon: don't reject game textures which have the wrong size (PR #11930 de iwubcode)
5.0-19634 10meses, 1semanasatrás Common: Move DebugInterface.h into Core (PR #11940 de lioncash)
5.0-19632 10meses, 1semanasatrás Remove NKit data when extracting a GCN/Wii disc volume (PR #11863 de Minty-Meeo)
5.0-19630 10meses, 1semanasatrás BreakpointDialog: Mark breakpoint help text as translatable (PR #11939 de lioncash)
5.0-19628 10meses, 1semanasatrás ParallelProgressDialog: Initialize all data members (PR #11938 de lioncash)
5.0-19625 10meses, 1semanasatrás SkylanderPortalWindow: Detranslate unnecessary strings (PR #11937 de lioncash)
5.0-19623 10meses, 1semanasatrás InfinityBaseWindow: Remove unnecessary system instance accessor (PR #11936 de lioncash)
5.0-19621 10meses, 1semanasatrás Android: Fix use of deprecated JVM flag (PR #11931 de t895)
5.0-19619 10meses, 1semanasatrás Improve stack frames for profilers (PR #10976 de TellowKrinkle)
5.0-19615 10meses, 1semanasatrás Android: Fix Adrenotools in release builds (PR #11928 de K0bin)
5.0-19613 10meses, 1semanasatrás Android: Check file name extensions locale-independently (PR #11927 de JosJuice)
5.0-19611 10meses, 1semanasatrás Implement loading custom drivers on Android (PR #11867 de K0bin)
5.0-19608 10meses, 1semanasatrás Android: Convert "fragments" package to Kotlin (PR #11921 de t895)
5.0-19603 10meses, 1semanasatrás Common:AGL: Support making temporary contexts from the main thread (PR #11917 de TellowKrinkle)
5.0-19601 10meses, 1semanasatrás VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available (PR #11911 de TellowKrinkle)
5.0-19599 10meses, 1semanasatrás Qt: Add float config tooltip slider (PR #11900 de Filoppi)
5.0-19597 10meses, 1semanasatrás OpenGL: Check the list of supported AA modes instead of hardcoding (PR #11699 de Pokechu22)